Joe Hultgren - Technical Artist
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SIGGRAPH part 3

8/3/2011

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So I'm going back to siggraph this year as a student volunteer again, and this time I have more stuff to show while I'm there.  Not only do I have my short film and the start of a TD reel, but a visualization I programed is going to be displayed outside of the Emerging Technologies and Art Gallery room. How cool is that!
Picture
hey look a screenshot
So all the booths in that room have QR codes next to them that people can scan with their phones and I took that data and tried to figure out where people are moving to.  The screen shot is just using random data to run since the conference hasn't started yet but I imaging the real thing should look just like that but only more awesome because it will be at siggraph! 

Its written in Processing which I hadn't used before but was pretty easy and fun since its just a flavor of Java with more graphics going on.  I had fun doing it and it was a nice review since I got to use some programing concepts I haven't used since sophomore or junior year at ISU.
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graduated

7/2/2011

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So I've graduated from VFS in Digital Character Animation and have a film to show for it.  Its kinda bittersweet to leave I'm glad to be done and all but I'm gonna miss my classmates and Vancouver. Also this means I have to go and find a job somewhere now, there's no going back to school a third time for me.

Up next is a quick trip down to LA and San Francisco  to see some friends and see if theres a city I would rather live in so I can focus my job search some.
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Life in Vancouver

2/11/2011

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So I've been in Vancouver for about 5 weeks now going to VFS to study Digital Character Animation.  Its been fun getting to know the other students and working on my own film.  I got my apartment a block from school last week and I'm really enjoying being this close to campus.  10 minutes a day of commuting is so much better then an hour especially when class goes to 10pm

I've started trying to write some python scripts to do things in maya that can be a pain in the ass.  The coolest one is a script that makes towers based on a curve profile and stacking an object on top of itself over and  over.  I call it 'Towerfy' and its been really helpful for the set I'm making.  I'll probly do a post or video about it once I get it to a 1.0 stage, but its up on my bitbucket account right now.  

https://bitbucket.org/jhultgre/maya-scripts/
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