I've been looking into game engines for flash trying to find one that will work for my game. Push Button Engine looks like it might be the one I'm going with, but I'm still looking around. Flixel might be another that I look into.
I've had an interesting weekend so far. I started by going back to Ames to check out the flood damage then drove to Omaha for a family reunion, spent a good amount of thought trying to decide what to do with my life, and in my free time I've done a little more work on my game stuff. I've started on making a map that will automatically load and unload areas as you move around.
right now it just moves the tiles from one side of the map to the other as you scroll around but I eventually want it to load a sub set of a larger array of tiles as you move and stop at the edges
the tiles are colored randomly each time the swf is loaded
use the arrow keys to scroll
just a small update got the turrets and bullets put into my class structure now
I also set up version control using mercurial and macHG. I spent a little time trying what type of version control to go with but since macHG looked really easy to use and that it is free I went with that. I've done a few branching and merging tests, it took a couple of trys to get what I was doing but once I got the hang of things its all smooth sailing
a little update on my game
the yellow ship is following the red ship, I gave it a different speed and turning so it couldn't catch it
the purple ship has its code rewritten into a class structure that is a start for actual ships and turrets
it also has a rewrite of my movement code thats getting closer to what I want
my class structure starts with my baseunit class, which is essentially the turret class
from there I'm branching off my flyers into a class and a real turret class that will handle firing bullets(which of course are going to be a sub class of flyers)
So since what I'm working on at work isn't really a real game I've started working on my own. I'm going for something between a tower defense and flying game.
I've put together the basics of my movement classes pretty quick, but still need to do some polishing
the blue ship is controlled by the arrow keys
the red ship moves toward the mouse
the green ships move toward the mouse, but decelerate if the mouse is behind them.
the blue turrets point directly at the mouse
the red turrets point at the mouse but can only turn so fast
next up is adding bullets, targeting, and damage