I wrote this tool so I wouldn't have keep doing the same things over and over when making my blend shapes.
Its pretty easy to add new stuff just make a new subclass and make sure to implement 3 methods, then add a button to the right side for it. Its on my maya scripts bitbucket as blendshapetoolkit.py
The things the tool does are.
Shrinkwrap:
The first part I wrote because I wanted my blendshapes to keep the cylindrical nature of the helmet.
It has the option to select only the verts that I want to affect
Arrange:
In order to keep things organized it moves the newly created shape to the next spot.
Materials:
Put a new material on the object with the option to only affect certain faces
Mirror:
For symmetrical meshes mirrors the shape node and moves it to -x
Blendshape:
Adds the shape to the blendshape node of the target object
not shown in the video are the ability to rearrange the order and to save and load the list.
Its pretty easy to add new stuff just make a new subclass and make sure to implement 3 methods, then add a button to the right side for it. Its on my maya scripts bitbucket as blendshapetoolkit.py
The things the tool does are.
Shrinkwrap:
The first part I wrote because I wanted my blendshapes to keep the cylindrical nature of the helmet.
It has the option to select only the verts that I want to affect
Arrange:
In order to keep things organized it moves the newly created shape to the next spot.
Materials:
Put a new material on the object with the option to only affect certain faces
Mirror:
For symmetrical meshes mirrors the shape node and moves it to -x
Blendshape:
Adds the shape to the blendshape node of the target object
not shown in the video are the ability to rearrange the order and to save and load the list.