So I'm going back to siggraph this year as a student volunteer again, and this time I have more stuff to show while I'm there.  Not only do I have my short film and the start of a TD reel, but a visualization I programed is going to be displayed outside of the Emerging Technologies and Art Gallery room. How cool is that!
Picture
hey look a screenshot
So all the booths in that room have QR codes next to them that people can scan with their phones and I took that data and tried to figure out where people are moving to.  The screen shot is just using random data to run since the conference hasn't started yet but I imaging the real thing should look just like that but only more awesome because it will be at siggraph! 

Its written in Processing which I hadn't used before but was pretty easy and fun since its just a flavor of Java with more graphics going on.  I had fun doing it and it was a nice review since I got to use some programing concepts I haven't used since sophomore or junior year at ISU.
 
 
So I've graduated from VFS in Digital Character Animation and have a film to show for it.  Its kinda bittersweet to leave I'm glad to be done and all but I'm gonna miss my classmates and Vancouver. Also this means I have to go and find a job somewhere now, there's no going back to school a third time for me.

Up next is a quick trip down to LA and San Francisco  to see some friends and see if theres a city I would rather live in so I can focus my job search some.
 
 
so stuff that has happened
 

Siggraph

07/11/2010

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I'm heading to LA in two weeks to go to Siggraph again, so right now I am in hardcore prep mode.  My business cards just came in, I've put up a new demo reel(although I'm going to make a few changes that were suggested on the cgtalk forums), now I just need to print off some resumes and and burn some dvds to hand out.


Work is kinda boring. I've just been programming the entire time I've been there rather than animating like I was expecting to. We're nearing a release though so I might be able to move on to something else soon.
 
 
I've been working at grasshorse for a few weeks now.  They've had me working on programing for a flash game, which has been interesting and I've learned a few new skills in the process but I would much rather be working on art work.  Its still early in the summer so I assume I'll be working on some soon.


I'm a siggraph student volunteer again this year so I'm ramping up for that.  On the todo list is to actually put together my demo reel and print off some biz cards and resumes.
 
 
The grant project I'm working with my professor on is going pretty well.  I'm putting the polish on the last few of my shots, then its just fixing some materials and starting on the final renders. This has been a fun project to do for my final semester, the speed has been fun since I've had to work about twice as fast as the class usually goes to get it done in time.  It has also been insightful to kind of see how you deal with a client at least the meeting I was there for.  Once the renders get underway I'll add some footage to my demo reel and put it up here.


In other news I have an internship this summer at Grasshorse.  They were at career days back at the end of February.  I saw their presentation and decided to go talk to them at their booth afterwords.  I lined up for what I thought was going to be a mock interview and showed them my resume and demo reel.  The interview pretty much clicked right away part of which came from my study abroad in sweden breaking into a brief discussion about ludafisk and sandwich cake.  They also like that I was a Siggraph student volunteer and said they would work with me to get some work that I can put on my reel when I go to Siggraph in LA in July.  They pointed out that I should but my programming skills on my resume even though I don't want to be a programmer because it shows technical skills and ability.

I'm looking forward to starting in may and getting some job experience.
 
 
I just started a job with one of my professors.  We are creating some animations about a new golf gadget.  I'm working on creating a golfer while my professor is doing the storyboards and set.  I pretty much get to work on my own and just check in my progress a couple times a week.  I've been doing the modeling in blender and I'm about to start texturing in bodypaint.  


I'm also participating in the 2nd Blending Life challenge on blenderartists.org.  It should be a good challenge and a chance for me to improve my texturing skills.