Joe Hultgren

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SIGGRAPH part 3

08/03/2011

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So I'm going back to siggraph this year as a student volunteer again, and this time I have more stuff to show while I'm there.  Not only do I have my short film and the start of a TD reel, but a visualization I programed is going to be displayed outside of the Emerging Technologies and Art Gallery room. How cool is that!
Picture
hey look a screenshot
So all the booths in that room have QR codes next to them that people can scan with their phones and I took that data and tried to figure out where people are moving to.  The screen shot is just using random data to run since the conference hasn't started yet but I imaging the real thing should look just like that but only more awesome because it will be at siggraph! 

Its written in Processing which I hadn't used before but was pretty easy and fun since its just a flavor of Java with more graphics going on.  I had fun doing it and it was a nice review since I got to use some programing concepts I haven't used since sophomore or junior year at ISU.
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blendshape tookit

05/17/2011

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I wrote this tool so I wouldn't have keep doing the same things over and over when making my blend shapes.
Its pretty easy to add new stuff just make a new subclass and make sure to implement 3 methods, then add a button to the right side for it. Its on my maya scripts bitbucket as blendshapetoolkit.py
The things the tool does are.

Shrinkwrap: 
The first part I wrote because I wanted my blendshapes to keep the cylindrical nature of the helmet.
It has the option to select only the verts that I want to affect

Arrange:
In order to keep things organized it moves the newly created shape to the next spot.

Materials:
Put a new material on the object with the option to only affect certain faces

Mirror:
For symmetrical meshes mirrors the shape node and moves it to  -x

Blendshape:
Adds the shape to the blendshape node of the target object

not shown in the video are the ability to rearrange the order and to save and load the list.
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working on audio to animation in maya

05/02/2011

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not quite getting the range i was hoping for.  I used a log scale to get the values to be reasonable in maya and it kinda killed the peaks, but we'll see how it works when I get the audio its going to be used on.
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